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In earlier episodes there were some very interesting segments where I had to either piece together evidence or interrogate someone for information. That is mostly gone, along with pretty much any area where I am free to walk around that look at objects or talk to whoever I want to. This also removes some of the opportunities for player choice. For example, during one conversation I didn't want to ask a character where an object I needed was because I didn't want him to know that I didn't have it. During his next speaking turn he told me anyway, which felt like the writers didn't really expect me to choose the option I went with. If I fail to say the right thing to get information, the game should let me fail.