Note: this blog has been migrated to Medium, with the articles here available to preserve permalinks. Please see this post at https://medium.com/@ianrbuck/the-wolf-among-us-episode-4-review-81ba97f82d8b#.4ui0larq2
In earlier episodes there were some very interesting segments where I had to either piece together evidence or interrogate someone for information. That is mostly gone, along with pretty much any area where I am free to walk around that look at objects or talk to whoever I want to. This also removes some of the opportunities for player choice. For example, during one conversation I didn't want to ask a character where an object I needed was because I didn't want him to know that I didn't have it. During his next speaking turn he told me anyway, which felt like the writers didn't really expect me to choose the option I went with. If I fail to say the right thing to get information, the game should let me fail.
Another danger of stripping down the game is making the episodes too short. This is a little more subjective; some people like shorter episodes because they don't have a lot of time to dedicate to gaming, but I've come to expect episodes that are around two hours long.
Overall I wouldn't say this was a high point in The Wolf Among Us, and I'm hoping they bring their best for the finale.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.