Showing posts with label DLC. Show all posts
Showing posts with label DLC. Show all posts

Wednesday, December 23, 2015

Dishonored: Knife of Dunwall, Brigmore Witches Review


Note: this blog has been migrated to Medium, with the articles here available to preserve permalinks Please see this post at https://medium.com/@ianrbuck/dishonored-knife-of-dunwall-brigmore-witches-review-c45e87d82bf2

Dishonored was one of my favorite games from last year; when I heard that they were coming out with DLC that would expand on the story, I was super excited.

As you know, at the beginning of Dishonored the Empress was assassinated. In these DLCs you are playing as Daud, the guy who assassinated her. It picks up soon after the assassination, when the Outsider pays Daud a visit and tells him that important things were happening with someone named Delilah. Over the course of the two DLCs this vague hint plays out into a conspiracy that threatens the entire empire.


Daud of course has many of the same powers as Corvo, with a few additions. The most notable is that he can call in a fellow assassin to help him out. I personally did not use that power because I was going for a low chaos playthrough. I thought it was very clever of Arkane to introduce Daud as the player character. No matter how you played the main game, you could justify playing Daud however you wanted. He is an assassin, so going high chaos makes sense; on the other hand, maybe he is tired of killing and is looking for redemption. I of course followed the latter course.


Each DLC has three chapters and took me over five hours to play, so price-to-gametime it is very reasonable. The Knife of Dunwall of course ends on a cliffhanger, which confused me at the time because I didn't know that The Brigmore Witches was coming as well.


Delilah, as it turns out, is another individual who has been given powers by the Outsider. Like Daud, she has a lot of followers who she shares some of her powers with. This only comes into play in the final couple of maps where you have to contend with people who can teleport.

Well somebody had to eat the babies.

I wanted her to be comfortable when she wakes up.





I'm really glad that Arkane gave us the opportunity to flesh out Daud's character and learn more about him. It gives the decision I made in the core game a lot more meaning. If you enjoyed Dishonored at all, you should definitely get The Knife of Dunwall and The Brigmore Witches.

Thursday, February 20, 2014

The Walking Dead: 400 Days Review

Note: this blog has been migrated to Medium, with the articles here available to preserve permalinks. Please see this post at https://medium.com/@ianrbuck/the-walking-dead-400-days-review-cd640258253f#.ceepbv72p

It seems a little odd for an episodic game to get an extra chapter after its final episode is released. The Walking Dead: 400 Days is a DLC that serves to bridge the gap between the original game and Season 2. It introduces several new characters who will appear in Season 2; they are playable in this DLC, but I do not think that they will be playable in Season 2.
There are five characters, and you can play their stories in any order. They all take place within a couple hundred days of the zombie outbreak. They also occur relatively close together, so some common characters and locations appear in multiple chapters.
Notably this pit stop diner
The decisions you make in each person's story determines the decision they make at the end of the episode. This in turn will affect where they are and who they trust during Season 2. Interestingly, almost none of the decisions from Season 1 have an impact in 400 Days, though they will undoubtedly have a greater impact in Season 2.

Obviously it only makes sense to buy this DLC if you are planning on playing Season 2. If you are as invested in The Walking Dead as I am though, it's pretty much a no-brainer and well worth the $5. I leave you now with some assorted screenshots.

Thursday, January 9, 2014

Assassin's Creed IV: Freedom Cry Review

Note: this blog has been migrated to Medium, with the articles here available to preserve permalinks. Please see this post at https://medium.com/@ianrbuck/assassin-s-creed-iv-freedom-cry-review-67e9f5973591

One of the more interesting characters in Assassin's Creed IV was Adewalé, a former slave who becomes Edward Kenway's quartermaster for most of the game. He seemed to have his head screwed on better than Edward, and he actually cared about doing the right thing.

Freedom Cry takes place after the events of the main story, and Adewalé has joined the Assassins. However, he is shipwrecked near Port-au-Prince. As we know from our vast historical expertise, Haiti would eventually be the site of the only successful slave revolution; however that isn't until around 70 years after the events of this DLC. Adewalé initially wants to get back to the Assassins and continue his current mission, but he is convinced to stay and help free as many of the slaves as possible and plant the seeds of revolution.

The side missions found in the main game are replaced by various types of slave-freeing. Liberating plantations, interrupting auctions, intercepting convoys, and stopping beatings are a few of them. The game keeps track of how many people you have liberated to determine what upgrades are available to you in the shops. When I first saw that I needed 300 slaves to get the upgraded machete I was worried that they were just simplifying people to currency. However the game explains it as "the more people are living in your secret community of liberated slaves, the better resources are available to you" which does make sense.
The story was definitely more engaging than the main game's story, and thankfully it had more to say than "slavery is bad" which would have been a really easy crutch for the writers to fall on. There was even an emotional moment that really hit me and made me feel powerless and angry. "All the feels" as they say.
Even so, I had the most fun when I was doing what I wanted to do, which was a lot of the open-world side activities. The world was not very large; Port-au-Prince was the only city (and it was a pretty small one) and there is a modest bit of ocean to plunder. It provided me with about seven hours of enjoyment, which made it worth it for me, but this is by no means a must-buy for everybody.

Sunday, May 5, 2013

Assassin's Creed III The Redemption Review

Note: this blog has been migrated to Medium, with the articles here available to preserve permalinks Please see this post at https://medium.com/@ianrbuck/assassin-s-creed-iii-the-redemption-review-5cfcb4304e3b


I was pleasantly surprised by the quality of the finale of this little trilogy. It did a lot of things right that the first two missed out on. Right off the bat they started you off on the Aquila doing the most fun thing from Assassin's Creed III: naval battles. They even threw in a nice connection to Assassin's Creed IV, with Connor telling Faulkner a little about his grandfather. I kind of wish that the naval battle had lasted longer, but we have a plot to move along.






Speaking of plot, I liked it alot more than the first two DLCs. We finally get to see King George for an extended period of time, experience the direct effects he is having on the American people. Before now I had to trust that other characters were telling me the truth about how bad Washington was. Now I get to hear him make a stirring speech and see starving people in the streets.
You also get to explore the King's new pyramid, which gave the game a feel much more similar to Assassin's Creed II.





I really liked that door, in case you couldn't tell.

They also managed to find a way to make the little side-quests found throughout the city worthwhile. In order for there to be enough civil unrest in the city for the rebellion to succeed I had to do things like beat up heralds, assassinate officers, and break cannons.

As with the previous two entries in the trilogy, you get a new spirit animal power. This time it is the power of the bear, which allows you to smash the ground and deal tons of damage to those around you. Of course, it takes away a good chunk of your own health as well, so use wisely. They also got clever and created situations that could only be solved by combining the different spirit powers in order to progress.




Time for some pet peeves.
I didn't really think about it until now, but it was very lazy of them to just reverse the bluecoats/redcoats roles. Once they gained independence you'd think that the American Army would get nicer uniforms, and the people rebelling against King Washington wouldn't just have a bunch of British uniforms. In fact I can't think of a worse thing for them to war. But hey, the developers couldn't be bothered to make new character models.
There was a scene where Connor's voice sounded weird, as if the mic they were using to record the lines was having issues. Seriously, this is a AAA game, don't they have nice equipment?
Ubisoft's credits strike again! I spent a couple of hours actually playing the DLC, and then I sat through over 20 minutes of credits. Ridiculous.
They ended with a long cutscene that connected the story to the real world, and it looked worse than the in-game footage. Seriously, I think they made this in 480p or something.





This DLC is definitely worth its $8 price tag. If you haven't played the other two, that is fine, they have a nice cutscene at the beginning telling you what is going on (and honestly you didn't miss much.) I wish that the other two had been similarly priced, but oh well.

Sunday, April 7, 2013

Assassin's Creed III The Betrayal Review

Note: this blog has been migrated to Medium, with the articles here available to preserve permalinks Please see this post at https://medium.com/@ianrbuck/assassin-s-creed-iii-the-betrayal-review-17fddee64c53


Oddly boring title page.

The Betrayal is the second episode of three in Assassin Creed III's alternate timeline where Washington finds a Piece of Eden, gets corrupted, and declares himself King.

Unlike the main game, these episodes do very little to try to be open-world, which makes them much shorter, but they also stay much more focused. I appreciate that, but when there is nothing but story that story needs to be good. Don't get me wrong, the premise is interesting from an intellectual perspective, but I didn't really connect with any of the characters I was interacting with. I guess the fact that I know that none of this really happened (even within the historical fiction context of the original game) doesn't help me to care about them.

This blacksmith was the most interesting person I met, and I only had one conversation with him.

As with the first episode, you gain a new power that pretty much breaks the game. This time it is the power of the eagle, which allows you to fly short distances and assassinate people from afar. Unlike the first episode, there isn't really a mechanic that acts to counter your new power, so you are basically unstoppable.






There was a pretty cool boss battle against Washington where you have to figure out when to use your two powers in order to get around his defences.


Unfortunately the game is still pretty buggy, and for me it manifested itself by not triggering the final cutscene when I finished, so I had to go back and fight the last battle again.

If you are really interested in seeing what things would be like if Washington had seized power, you can pick this up for $10, but it isn't an essential buy by any means.

EDIT: you can now read my review of The Redemption DLC.