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Power ups also add a layer to the game. Each power up is suitable to a different situation. Some slow down time, some allow you to throw a rapid fire stream of balls, and some make your balls explode on impact. Figuring out when to use each is not difficult, but it is important.
They have added several difficulty levels, each of which has separate progression (but only Classic and Mayhem have leaderboards). This gives the game replayability through added challenge. There is also an extensive collection of achievements to strive for.
I have become quite enamored with arcade games on mobile. The genre fits well for three reasons: they tend to be easy to learn but difficult to master, they can be played in quick sessions, and comparing high scores with friends is much more reasonable than real-time multiplayer. Smash Hit hits most of those categories on the nose. The only exception would be quick sessions; checkpoints are several minutes apart, meaning that I only start up this game if I know I have some time to spare.
The free version of the game only includes Classic difficulty and does not include checkpoints, essentially making it a demo version of the game. So don't take my word for it, go check it out on Android or iOS. The premium version is well worth the $2 they ask for.
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